kaanusta.dev
← Back to Projects
Mobile Casual Arcade 2022

Brick Game

A polished mobile block-puzzle, built solo end-to-end.

Role
Solo (code, visuals, UI, SFX, monetization)
Timeline
2 months
Tech Stack
Unity C# LevelPlay (ironSource) Unity IAP

A modern take on the falling-block arcade format — block-stacking core with a Classic mode plus an Extended mode that adds Bomb and Laser abilities. Cross-platform (Android live, iOS in submission).

Engineering highlights

  • Custom save system with versioned migrations + 7-bag piece randomizer.
  • LevelPlay ads + Unity IAP integration with a restore-purchases flow.
  • 5-stage difficulty curve, lock-delay tuning, hard/soft-drop physics.
  • Bug-hunting passes for restart-state leaks (HUD, level, bag, ability buffer).

Process notes

  • All visuals built in-engine — no third-party art assets.
  • SFX cut from scratch in Audacity over public-domain samples.
  • Level pacing tuned via spreadsheet sims before code.

/// Screenshots

Brick Game 1
Brick Game 2
Brick Game 3
Brick Game 4
Brick Game 5
Brick Game 6