Mobile Casual Arcade 2022
Brick Game
A polished mobile block-puzzle, built solo end-to-end.
Role
Solo (code, visuals, UI, SFX, monetization)
Timeline
2 months
Tech Stack
Unity C# LevelPlay (ironSource) Unity IAP
Links
A modern take on the falling-block arcade format — block-stacking core with a Classic mode plus an Extended mode that adds Bomb and Laser abilities. Cross-platform (Android live, iOS in submission).
Engineering highlights
- Custom save system with versioned migrations + 7-bag piece randomizer.
- LevelPlay ads + Unity IAP integration with a restore-purchases flow.
- 5-stage difficulty curve, lock-delay tuning, hard/soft-drop physics.
- Bug-hunting passes for restart-state leaks (HUD, level, bag, ability buffer).
Process notes
- All visuals built in-engine — no third-party art assets.
- SFX cut from scratch in Audacity over public-domain samples.
- Level pacing tuned via spreadsheet sims before code.
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