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VR Casual 2023

Flex Hit

A VR casual game where Unity Physics mastery was central to the gameplay feel. Designed for accessibility and quick play sessions.

Role
Solo developer (daily collaboration with experienced designer)
Timeline
2 Months
Tech Stack
Unity Unity XR C# Unity Physics

A VR casual game where everything came down to physics feel. The brief was simple — make it accessible, quick to pick up, satisfying to land hits — but the underlying Unity Physics tuning was the whole job.

Working daily with an experienced designer reframed how I think about VR. The hardware imposes constraints you can’t ignore: physical fatigue, presence, comfort. Every interaction was tested in headset, every iteration measured in “how long can a new player play before their arms get tired.”

What VR taught me

  • Physics ≠ realism. VR feel is tuned, not simulated.
  • Accessibility is design, not a checkbox. Seated mode, height calibration, comfort options.
  • Test in headset constantly. Editor-only iteration lies to you.