PC Roguelike Action Isometric 2025
Orbs of The Power
A modular roguelike action game built around five unique orbs and dynamic combat mechanics. Each orb has distinct abilities that combine for emergent playstyles.
Gameplay
Role
Solo developer (with designer + 3D artist collaboration)
Timeline
5 Months
Tech Stack
Unity C# ECS-style architecture
Links
A roguelike action game built solo over five months. The core fantasy: five orbs, each with a distinct ability, that combine to create emergent playstyles run after run.
The architecture leans on an ECS-style decomposition — components are data, systems are behavior, and orbs are just configurations. Adding a new orb takes minutes instead of days.
What I learned
- Modular combat scales surprisingly well. When the building blocks are small, you can prototype a wild new combo in an afternoon and ship it next sprint.
- Roguelike pacing is brutal. Balancing five-minute runs against hour-long depth is its own engineering problem.
- Solo dev + collaborators is a sweet spot — designer for systems, 3D artist for assets, me for everything that compiles.
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